Tianpei Gu - Research Scientist

intro.py — Tianpei Gu
intro.py × README.md
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
# ─── Tianpei Gu ──────────────────────
# Research Scientist @ Roblox
# San Mateo, California
class Researcher:
interests = [
"video_generation",
"world_models",
"agentic_systems",
]
prev = ["Morpheus AI", "ByteDance", "Krea"]
def about(self):
"""I enjoy building and shipping things."""
return (
"I build models, data systems,"
" and tools for research. I like"
" taking ideas from paper to practice."
)
TERMINAL bash
$ whoami
Tianpei Gu
$ cat photo.jpg
Tianpei Gu
$ cat links.txt
├── LinkedIn
├── X
└── Google Scholar
$ echo $EMAIL
$
main
Python UTF-8 Ln 19, Col 1 ▶ READ MORE ▶ CONTACT

01Research

I work on video generation and real-time world models, with a growing interest in agentic systems and self-improvement. My published work has explored human motion, expression, identity, and interaction through speech and video.

Lynx

Lynx: Towards High-Fidelity Personalized Video Generation

Shen Sang*, Tiancheng Zhi*, Tianpei Gu, Jing Liu, Linjie Luo

CVPR, 2026

X-Streamer

X-Streamer: Unified Human World Modeling with Audiovisual Interaction

You Xie, Tianpei Gu, Zenan Li, Chenxu Zhang, Guoxian Song, Xiaochen Zhao, Chao Liang, Jianwen Jiang, Hongyi Xu, Linjie Luo

arXiv, 2025

X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents

Guoxian Song, Hongyi Xu, Xiaochen Zhao, You Xie, Tianpei Gu, Zenan Li, Chenxu Zhang, Linjie Luo

SIGGRAPH Asia, 2025

X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio

Chenxu Zhang, Zenan Li, Hongyi Xu, You Xie, Xiaochen Zhao, Tianpei Gu, Guoxian Song, Xin Chen, Chao Liang, Jianwen Jiang, Linjie Luo

SIGGRAPH Asia, 2025

Duolando Project

Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

Li Siyao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, and Chen Change Loy

ICLR, 2024

Bailando++ Project

Bailando++: 3D Dance GPT With Choreographic Memory

Li Siyao, Weijiang Yu, Tianpei Gu, Chunze Lin, Quan Wang, Chen Qian, Chen Change Loy, and Ziwei Liu

TPAMI, 2023

Line Inbetweening Project

Deep Geometrized Cartoon Line Inbetweening

Li Siyao, Tianpei Gu, Weiye Xiao, Henghui Ding, Ziwei Liu, and Chen Change Loy

ICCV, 2023

MID Project

Stochastic Trajectory Prediction via Motion Indeterminacy Diffusion

Tianpei Gu*, Guangyi Chen*, Junlong Li, Chunze Lin, Yongming Rao, Jie Zhou, and Jiwen Lu

CVPR, 2022

Bailando Project

Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory

Li Siyao, Weijiang Yu, Tianpei Gu, Chunze Lin, Quan Wang, Chen Qian, Chen Change Loy, and Ziwei Liu

CVPR Oral, 2022

APNet Project

Person Re-Identification via Attention Pyramid

Guangyi Chen, Tianpei Gu, Jiwen Lu, Jin-An Bao, and Jie Zhou

IEEE TIP, 2021

02Experience

Roblox

Research Scientist

Research on real-time video generation and interactive world models.

San Mateo, CA | Jun 2026 - Present

Morpheus AI (acquired by Roblox)

Member of Technical Staff

Built the research data infrastructure from scratch and contributed to real-time video model research.

Santa Clara, CA | Jan 2026 - Jun 2026

ByteDance

Research Scientist

Human video generation, audiovisual interaction, and large-scale research data systems.

San Jose, CA | Nov 2024 - Jan 2026

Krea

Machine Learning Engineer

Built video data pipelines and trained image-conditioned video models.

San Francisco | Apr 2024 - Nov 2024

03Education

University of California, Los Angeles

Master’s degree in Computer Science

2021 - 2022

University of Maryland

Bachelor’s degree in Computer Science and Mathematics

2017 - 2021

04About

01 / BACKGROUND

Hey there, I’m Tianpei, a Research Scientist at Roblox, based in San Mateo, California. I joined through the acquisition of Morpheus AI, and previously worked at ByteDance and Krea, training generative models and building the systems around them.

I like writing code and building things, and I enjoy taking an idea through the whole process of making it work. A lot of my work has involved end-to-end data systems, from raw images and videos through processing and curation to model training. At Morpheus, I built that infrastructure from scratch. I also build tools for inspecting data, comparing experiments, and understanding results, so I can follow a problem through the different parts of the system.

I’m quick to pick up new research, tools, and frameworks, and I learn best by putting them to use. I like turning a paper into an experiment or bringing a new tool into a project, then figuring out what it makes possible and where it fits. That habit shapes both what I build and what I become curious about next.

02 / RESEARCH

Much of my earlier research focused on people: how they move, express themselves, and interact through speech and video. That interest has expanded toward worlds that can respond to our actions, remember what happened, and stay coherent over time. I think the intelligence behind that interaction will be as interesting to work on as the images themselves.

Working on these models has also shaped how I think about data. Choosing what a model learns from is a research decision. A failure can suggest that some kind of experience is missing, and changing the data becomes a way to test that explanation. I think this part of research deserves more attention.

Lately, I’ve been building systems around AI agents to make them more useful in my projects. I enjoy figuring out how to give them the tools, context, and feedback they need to carry work forward with less manual coordination. As models become more capable, I want these systems to let them take on more of the process.

That has also drawn me toward recursive self-improvement: the possibility of systems improving their own methods, then using those improvements to become better at improving themselves. My experience with automation gives me a practical starting point, and I’m interested in understanding how far that process can go.

Alongside these interests, I keep coming back to my personal “mom benchmark”: could someone like my mom find a reason to use this? I want to build things people find useful, enjoyable, or worth coming back to. I don’t have a fixed picture of what video models will become in everyday life. Part of the appeal is building things people can try, and learning from what they actually want to do.

03 / MISC

Outside work, I enjoy cooking, playing Dota 2, and trying out new technologies. I also have a cat named 贝壳, or Bayker in English. Below are a few photos of him; you can find more on Instagram and Xiaohongshu.

05Service

Peer review

06Contact

If any of this resonates with you, feel free to say hello. You can reach me on X at @gutianpei_ or by email at gutianpei97@gmail.com.

×
×